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LOU O'CONNOR

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gameplay programmer

OVERVIEW

EDUCATION

DigiPen Institute of Technology

Bachelor's of Science in Computer Science and Game Design with Fine Arts Minor

September 2016 - April 2020

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University of Washington Seattle

Undeclared Major

September 2014 - June 2016

Discontinued by personal choice

EMPLOYMENT EXPERIENCE

Wizards of the Coast August 2022 – February 2022

Associate Gameplay Engineer

  • Worked in Unity in C# on unreleased project

  • Designed, implemented, and contributed to several gameplay systems including: quests, events, multiplayer party, creature collection and leveling, interactables, inventory, crafting, and UI

  • Used a server-authoritative networking approach in said systems

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Bungie, Inc. October 2020 – October 2021

Associate UI Engineer

  • Worked in Bungie’s proprietary engine to create and modify UI components

  • Updated Destiny 2 roster and invite systems for Cross Play

  • Created a debug tool for displaying bitmap file paths in-game

 

Self-Employed January 2014 – Present

Freelance 2D Digital Artist

  • Take personal-use commissions of digital art over social media, upon request

  • Communicate requests and prices with customers

 

Telltale Games July 2018 – September 2018

2D Contract Artist

  • Created several works of 2D digital art for an unreleased project

  • Matched specific stylization set by the Art Director and iterated pieces with feedback

  • Worked remotely and communicated through video conferences and email

PROGRAMMING LANGUAGES
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Proficient

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Proficient

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Intermediate

Less Familiar with:

Java

MySQL

HTML

GLSL

CSS

HLSL

JavaScript

PHP

JSON

XML

GAME ENGINES
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Unity

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Custom Engines

ART TOOLS
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Photoshop

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Clip Studio Paint

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Maya

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Houdini

MISCELLANEOUS
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Perforce

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Visual Studio

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Jira

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Sublime

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SVN

PROGRAMMING SPECIALTIES
  • Mechanics Programming

  • Systems Design

  • Procedural Generation

  • Cinematics Programming

  • UI/UX Programming

OTHER SKILLS
  • Efficient Communication
  • Public Speaking
  • Organization and Planning
  • Scope Management
  • Doxygen + Code Documentation
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